Dice game built on ethereum smart contracts.
Ethereum ERC20 token protocol.
13 February 2017 – 27 February 2017
7 million DICE tokens created.
64% sold to investors.
36% retained by fund-raisers.
Market cap – ICO amount raised per token sold * total number of tokens
Market cap – first listed May 2017
Market cap – Feb 2019
RIO since ICO (not including dividends)
Per year: 202%
RIO since first listed (not including dividends)
Per year: -56%
DICE tokens afford rights to a percentage of profit from the dice game distributed every 12 weeks, like a dividend. This is not an automatic process; the dividends are not pushed to DICE token holders, they must be pulled by DICE token holders.
DICE token holders are also promised voting rights for new features. DICE tokens are not used for betting or anything on the app.
Etheroll’s dice game has a 1% house edge and no sign up or deposit is necessary because all bets and payouts are transactions on the ethereum blockchain, executed by a smart contract.
Periods of high congestion and high fees on the ethereum network directly affect Etheroll’s usability. Every bet being on chain is probably why Etheroll has a high min bet of 0.2 ether ($24 as of Feb 2019).
The wholly grail of ICOs, real world usage
Etheroll is one of the most used dApps in the entire ethereum ecosystem, both in terms of volume of ether and number of transactions.
Interesting that the ICO which has become one of the most used has such a simple idea and product. Meanwhile ICOs with high faulted futuristic “disputing” ideas remain mostly useless.